package net.minecraft.src;

import net.minecraft.src.Entity;
import net.minecraft.src.EntityArrow;
import net.minecraft.src.MathHelper;
import net.minecraft.src.Render;
import net.minecraft.src.Tessellator;
import org.lwjgl.opengl.GL11;

public class RenderArrow extends Render {

   public RenderArrow() {
      super();
   }

   public void func_154_a(EntityArrow var1, double var2, double var4, double var6, float var8, float var9) {
      if(var1.prevRotationYaw != 0.0F || var1.prevRotationPitch != 0.0F) {
         this.loadTexture("/item/arrows.png");
         GL11.glPushMatrix();
         GL11.glTranslatef((float)var2, (float)var4, (float)var6);
         GL11.glRotatef(var1.prevRotationYaw + (var1.rotationYaw - var1.prevRotationYaw) * var9 - 90.0F, 0.0F, 1.0F, 0.0F);
         GL11.glRotatef(var1.prevRotationPitch + (var1.rotationPitch - var1.prevRotationPitch) * var9, 0.0F, 0.0F, 1.0F);
         Tessellator var10 = Tessellator.instance;
         byte var11 = 0;
         float var12 = 0.0F;
         float var13 = 0.5F;
         float var14 = (float)(0 + var11 * 10) / 32.0F;
         float var15 = (float)(5 + var11 * 10) / 32.0F;
         float var16 = 0.0F;
         float var17 = 0.15625F;
         float var18 = (float)(5 + var11 * 10) / 32.0F;
         float var19 = (float)(10 + var11 * 10) / 32.0F;
         float var20 = 0.05625F;
         GL11.glEnable('\u803a');
         float var21 = (float)var1.arrowShake - var9;
         if(var21 > 0.0F) {
            float var22 = -MathHelper.sin(var21 * 3.0F) * var21;
            GL11.glRotatef(var22, 0.0F, 0.0F, 1.0F);
         }

         GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
         GL11.glScalef(var20, var20, var20);
         GL11.glTranslatef(-4.0F, 0.0F, 0.0F);
         GL11.glNormal3f(var20, 0.0F, 0.0F);
         var10.startDrawingQuads();
         var10.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)var16, (double)var18);
         var10.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)var17, (double)var18);
         var10.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)var17, (double)var19);
         var10.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)var16, (double)var19);
         var10.draw();
         GL11.glNormal3f(-var20, 0.0F, 0.0F);
         var10.startDrawingQuads();
         var10.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)var16, (double)var18);
         var10.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)var17, (double)var18);
         var10.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)var17, (double)var19);
         var10.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)var16, (double)var19);
         var10.draw();

         for(int var23 = 0; var23 < 4; ++var23) {
            GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
            GL11.glNormal3f(0.0F, 0.0F, var20);
            var10.startDrawingQuads();
            var10.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double)var12, (double)var14);
            var10.addVertexWithUV(8.0D, -2.0D, 0.0D, (double)var13, (double)var14);
            var10.addVertexWithUV(8.0D, 2.0D, 0.0D, (double)var13, (double)var15);
            var10.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double)var12, (double)var15);
            var10.draw();
         }

         GL11.glDisable('\u803a');
         GL11.glPopMatrix();
      }
   }

   // $FF: synthetic method
   // $FF: bridge method
   public void doRender(Entity var1, double var2, double var4, double var6, float var8, float var9) {
      this.func_154_a((EntityArrow)var1, var2, var4, var6, var8, var9);
   }
}
